Mercurial > molko
view examples/example/registry.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | 8f59201dc76b |
children | 773a082f0b91 |
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/* * registry.h -- registry of resources * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef EXAMPLES_BATTLE_REGISTRY_H #define EXAMPLES_BATTLE_REGISTRY_H #include <mlk/core/sound.h> #include <mlk/core/sprite.h> #include <mlk/core/texture.h> enum registry_texture { /* UI. */ REGISTRY_TEXTURE_CURSOR, /* Animations. */ REGISTRY_TEXTURE_EXPLOSION, /* Characters. */ REGISTRY_TEXTURE_JOHN_WALK, REGISTRY_TEXTURE_JOHN_SWORD, /* Enemies. */ REGISTRY_TEXTURE_HAUNTED_WOOD, REGISTRY_TEXTURE_BLACK_CAT, /* Unused.*/ REGISTRY_TEXTURE_NUM }; enum registry_image { REGISTRY_IMAGE_BATTLE_BACKGROUND, REGISTRY_IMAGE_NUM }; enum registry_sound { REGISTRY_SOUND_FIRE, REGISTRY_SOUND_NUM }; extern struct texture registry_images[REGISTRY_IMAGE_NUM]; extern struct texture registry_textures[REGISTRY_TEXTURE_NUM]; extern struct sprite registry_sprites[REGISTRY_TEXTURE_NUM]; extern struct sound registry_sounds[REGISTRY_SOUND_NUM]; void registry_init(void); void registry_finish(void); #endif /* !EXAMPLES_BATTLE_REGISTRY_H */