Mercurial > molko
view libmlk-rpg/mlk/rpg/battle-bar-default.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/battle-bar-default.h@862b15c3a3ae |
children | 773a082f0b91 |
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/* * battle-bar-default.h -- default battle status bar and menu implementation * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_BAR_DEFAULT_H #define MLK_RPG_BATTLE_BAR_DEFAULT_H #include <mlk/core/core.h> #include <mlk/ui/gridmenu.h> struct battle; struct battle_bar; struct character; struct selection; struct theme; union event; enum battle_bar_default_menu { BATTLE_BAR_DEFAULT_MENU_ATTACK, BATTLE_BAR_DEFAULT_MENU_MAGIC, BATTLE_BAR_DEFAULT_MENU_ITEM, BATTLE_BAR_DEFAULT_MENU_SPECIAL }; enum battle_bar_default_state { BATTLE_BAR_DEFAULT_STATE_NONE, BATTLE_BAR_DEFAULT_STATE_MENU, BATTLE_BAR_DEFAULT_STATE_GRID }; struct battle_bar_default { int x; int y; unsigned int w; unsigned int h; struct theme *theme; enum battle_bar_default_state state; enum battle_bar_default_menu menu; /* Private fields. */ const char **items; size_t itemsz; struct gridmenu grid; }; CORE_BEGIN_DECLS void battle_bar_default_init(struct battle_bar_default *); void battle_bar_default_open_magic(struct battle_bar_default *, const struct battle *, struct character *); void battle_bar_default_open_item(struct battle_bar_default *, const struct battle *); void battle_bar_default_start(struct battle_bar_default *); void battle_bar_default_select(struct battle_bar_default *, struct battle *, const struct selection *); void battle_bar_default_handle(struct battle_bar_default *, struct battle *, const union event *); void battle_bar_default_draw(const struct battle_bar_default *, const struct battle *); void battle_bar_default_finish(struct battle_bar_default *); void battle_bar_default(struct battle_bar_default *, struct battle_bar *); CORE_END_DECLS #endif /* !MLK_RPG_BATTLE_BAR_DEFAULT_H */