view libmlk-rpg/mlk/rpg/battle-bar.h @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/battle-bar.h@8f59201dc76b
children 773a082f0b91
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/*
 * battle-bar.h -- abstract battle bar
 *
 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_BATTLE_BAR_H
#define MLK_RPG_BATTLE_BAR_H

#include <mlk/core/core.h>

struct battle;
struct selection;

union event;

struct battle_bar {
	void *data;
	void (*start)(struct battle_bar *, struct battle *);
	void (*select)(struct battle_bar *, struct battle *, const struct selection *);
	void (*handle)(struct battle_bar *, struct battle *, const union event *);
	void (*update)(struct battle_bar *, struct battle *, unsigned int);
	void (*draw)(const struct battle_bar *, const struct battle *);
	void (*finish)(struct battle_bar *, struct battle *);
};

CORE_BEGIN_DECLS

void
battle_bar_start(struct battle_bar *, struct battle *);

void
battle_bar_select(struct battle_bar *, struct battle *, const struct selection *);

void
battle_bar_handle(struct battle_bar *, struct battle *, const union event *);

void
battle_bar_update(struct battle_bar *, struct battle *, unsigned int);

void
battle_bar_draw(const struct battle_bar *, const struct battle *);

void
battle_bar_finish(struct battle_bar *, struct battle *);

CORE_END_DECLS

#endif /* !MLK_RPG_BATTLE_BAR_H */