Mercurial > molko
view libmlk-rpg/mlk/rpg/battle-bar.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/battle-bar.h@8f59201dc76b |
children | 773a082f0b91 |
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/* * battle-bar.h -- abstract battle bar * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_BAR_H #define MLK_RPG_BATTLE_BAR_H #include <mlk/core/core.h> struct battle; struct selection; union event; struct battle_bar { void *data; void (*start)(struct battle_bar *, struct battle *); void (*select)(struct battle_bar *, struct battle *, const struct selection *); void (*handle)(struct battle_bar *, struct battle *, const union event *); void (*update)(struct battle_bar *, struct battle *, unsigned int); void (*draw)(const struct battle_bar *, const struct battle *); void (*finish)(struct battle_bar *, struct battle *); }; CORE_BEGIN_DECLS void battle_bar_start(struct battle_bar *, struct battle *); void battle_bar_select(struct battle_bar *, struct battle *, const struct selection *); void battle_bar_handle(struct battle_bar *, struct battle *, const union event *); void battle_bar_update(struct battle_bar *, struct battle *, unsigned int); void battle_bar_draw(const struct battle_bar *, const struct battle *); void battle_bar_finish(struct battle_bar *, struct battle *); CORE_END_DECLS #endif /* !MLK_RPG_BATTLE_BAR_H */