Mercurial > molko
view src/core/clock.c @ 59:52792b863ff7
misc: separate core from game
author | David Demelier <markand@malikania.fr> |
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date | Tue, 21 Jan 2020 12:42:33 +0100 |
parents | src/clock.c@b815621df3e3 |
children |
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/* * clock.c -- track elapsed time * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <SDL.h> #include "clock.h" void clock_start(struct clock *clock) { clock->ticks = SDL_GetTicks(); } unsigned int clock_elapsed(const struct clock *clock) { return SDL_GetTicks() - clock->ticks; }