Mercurial > molko
view libmlk-rpg/CMakeLists.txt @ 504:52a305833381
ui: rework styles
author | David Demelier <markand@malikania.fr> |
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date | Wed, 01 Mar 2023 14:07:10 +0100 |
parents | e1fa1b867281 |
children | 6e8f6640e05b |
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# # CMakeLists.txt -- CMake build system for Molko's Engine # # Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(libmlk-rpg) set( SOURCES ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-bar-default.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-bar-default.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-bar.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-bar.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-attacking.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-attacking.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-blinking.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-blinking.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-moving.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-moving.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-normal.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-normal.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-indicator.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-indicator.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-message.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-message.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-ai.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-ai.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-attacking.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-attacking.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-check.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-check.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-closing.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-closing.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-item.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-item.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-lost.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-lost.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-menu.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-menu.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-opening.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-opening.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-rendering.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-rendering.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-selection.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-selection.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-victory.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-victory.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/character.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/character.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/equipment.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/equipment.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/inventory.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/inventory.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/item.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/item.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map-file.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map-file.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/message.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/message.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/property.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/property.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/quest.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/quest.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/rpg.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/rpg.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/save.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/save.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/selection.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/selection.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/spell.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/spell.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/team.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/team.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset-file.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset-file.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/walksprite.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/walksprite.h ) set( ASSETS ${libmlk-rpg_SOURCE_DIR}/assets/sql/character-load.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/character-save.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/init.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-load.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-remove.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-save.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-remove.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-save.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-step-load.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-step-save.sql ) set( NLS ${libmlk-rpg_SOURCE_DIR}/nls/fr.po ) mlk_library( NAME libmlk-rpg SOURCES ${SOURCES} ${ASSETS} ${NLS} LANGS ${NLS} ASSETS ${ASSETS} LIBRARIES libmlk-ui libmlk-sqlite INCLUDES PRIVATE $<BUILD_INTERFACE:${libmlk-rpg_BINARY_DIR}> PUBLIC $<BUILD_INTERFACE:${libmlk-rpg_SOURCE_DIR}> ) source_group(TREE ${libmlk-rpg_SOURCE_DIR} FILES ${SOURCES} ${ASSETS} ${NLS})