Mercurial > molko
view examples/example-trace/example-trace.c @ 435:556c8e2ff995
misc: move tools/* in /
author | David Demelier <markand@malikania.fr> |
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date | Sun, 16 Oct 2022 08:31:01 +0200 |
parents | a5b98db4fd87 |
children | 773a082f0b91 |
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/* * example-trace.c -- example on how to use custom trace handlers * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <core/core.h> #include <core/event.h> #include <core/game.h> #include <core/sys.h> #include <core/window.h> #include <core/painter.h> #include <core/panic.h> #include <core/state.h> #include <core/trace.h> #include <core/util.h> #include <ui/theme.h> #include <ui/ui.h> #include "trace_hud.h" #define W 1280 #define H 720 static struct state *states[1]; static void init(void) { if (core_init("fr.malikania", "example-trace") < 0 || ui_init() < 0) panic(); if (window_open("Example - Trace", W, H) < 0) panic(); trace_handler = trace_hud_handler; } static void handle(struct state *st, const union event *ev) { (void)st; switch (ev->type) { case EVENT_KEYDOWN: switch (ev->key.key) { case KEY_ESCAPE: trace_hud_clear(); break; default: tracef("keydown pressed: %d", ev->key.key); break; } break; case EVENT_CLICKDOWN: tracef("click at %d,%d", ev->click.x, ev->click.y); break; case EVENT_QUIT: game_quit(); break; default: break; } } static void update(struct state *st, unsigned int ticks) { (void)st; trace_hud_update(ticks); } static void draw(struct state *st) { (void)st; painter_set_color(0x4f8fbaff); painter_clear(); trace_hud_draw(); painter_present(); } static void run(void) { struct state state = { .handle = handle, .update = update, .draw = draw }; game_init(states, UTIL_SIZE(states)); game_push(&state); game_loop(); } static void quit(void) { window_finish(); ui_finish(); core_finish(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }