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author | David Demelier <markand@malikania.fr> |
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date | Wed, 18 Nov 2020 19:09:23 +0100 |
parents | bf7169bb054d |
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.. toctree:: :hidden: Specifications ============== This page describe file data, conventions and project structure required to write a game using Molko's Adventure API. Most of the code relies on the `conventions over configuration`_ principle where the user data is required to be in a certain manner rather than allowing lots of parameters. In that way both of the API and the user code stay solid and simple. For example, the game expect sprites to be designed in such a way that the code can simply select a row/column depending on the orientation. See individual specifications for more details. .. toctree:: :maxdepth: 1 spec-tileset spec-map .. _conventions over configuration: https://en.wikipedia.org/wiki/Convention_over_configuration