Mercurial > molko
view examples/example-gridmenu/example-gridmenu.c @ 462:5729efd23286
core: core -> mlk_core
author | David Demelier <markand@malikania.fr> |
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date | Mon, 27 Feb 2023 09:52:55 +0100 |
parents | 541cb950997b |
children | 01f5580e43d1 |
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/* * example-gridmenu.c -- show how to use grid menu * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <mlk/core/core.h> #include <mlk/core/event.h> #include <mlk/core/game.h> #include <mlk/core/painter.h> #include <mlk/core/panic.h> #include <mlk/core/state.h> #include <mlk/core/sys.h> #include <mlk/core/trace.h> #include <mlk/core/util.h> #include <mlk/core/window.h> #include <mlk/ui/align.h> #include <mlk/ui/gridmenu.h> #include <mlk/ui/label.h> #include <mlk/ui/theme.h> #include <mlk/ui/ui.h> #define W (1280) #define H (720) static struct state *states[1]; static void init(void) { if (mlk_core_init("fr.malikania", "example-gridmenu") < 0 || ui_init() < 0) panic(); if (window_open("Example - Grid menu", W, H) < 0) panic(); } static void quit(void) { window_finish(); ui_finish(); mlk_core_finish(); } static void handle(struct state *st, const union mlk_event *ev) { struct gridmenu *menu = st->data; switch (ev->type) { case MLK_EVENT_QUIT: mlk_game_quit(); break; default: if (gridmenu_handle(st->data, ev)) tracef("selected index: %zu (%s)", menu->selected, menu->items[menu->selected]); break; } } static void draw(struct state *st) { mlk_painter_set_color(0x4f8fbaff); mlk_painter_clear(); gridmenu_draw(st->data); mlk_painter_present(); } static void run(void) { const char * const items[] = { "Feu mineur", "Feu majeur", "Feu septième", "Glace mineure", "Glace majeure", "Glace septième", "Foudre mineure", "Foudre majeure", "Foudre septième", "Choc mineur", "Choc majeur", "Choc septième", "Portée", "Escapade", "Destruction", "Résurrection", "Double tour" }; struct gridmenu menu = {0}; struct state state = { .data = &menu, .handle = handle, .draw = draw, }; gridmenu_init(&menu, 3, 2, items, UTIL_SIZE(items)); gridmenu_resize(&menu, 0, 0, 300, 100); align(ALIGN_CENTER, &menu.x, &menu.y, menu.w, menu.h, 0, 0, W, H); mlk_game_init(states, UTIL_SIZE(states)); mlk_game_push(&state); mlk_game_loop(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }