Mercurial > molko
view examples/example-message/main.c @ 293:5abf2ebb1621
rpg: add battle-message
author | David Demelier <markand@malikania.fr> |
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date | Fri, 05 Mar 2021 10:08:29 +0100 |
parents | bfde372bf152 |
children | 196264679079 |
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/* * example-message.c -- show how to use messages * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <stddef.h> #include <core/core.h> #include <core/event.h> #include <core/game.h> #include <core/painter.h> #include <core/panic.h> #include <core/state.h> #include <core/sys.h> #include <core/util.h> #include <core/window.h> #include <ui/frame.h> #include <ui/theme.h> #include <ui/ui.h> #include <rpg/message.h> #include <rpg/rpg.h> #define W (1280) #define H (720) #define MW (W * 0.75) #define MH (H * 0.120) #define MX ((W / 2) - (MW / 2)) #define MY (100) static void init(void) { if (!core_init("fr.malikania", "message") || !ui_init() || !rpg_init()) panic(); if (!window_open("Example - Message", W, H)) panic(); } static void quit(void) { window_finish(); rpg_finish(); ui_finish(); core_finish(); } static void handle(struct state *st, const union event *ev) { switch (ev->type) { case EVENT_QUIT: game_quit(); break; default: message_handle(st->data, ev); break; } } static void update(struct state *st, unsigned int ticks) { if (message_update(st->data, ticks)) game_quit(); } static void draw(struct state *st) { painter_set_color(0xffffffff); painter_clear(); message_draw(st->data); painter_present(); } static void run(struct message *msg) { struct state state = { .data = msg, .handle = handle, .update = update, .draw = draw }; message_start(msg); game_switch(&state, true); game_loop(); } static void my_draw_frame(const struct theme *th, const struct frame *f) { (void)th; painter_set_color(0xff0000ff); painter_draw_rectangle(f->x, f->y, f->w, f->h); } static void basic(void) { struct message msg = { .x = MX, .y = MY, .w = MW, .spacing = 12, .text = { "This is a basic message.", "Vertical spacing is automatically computed.", "You need to press <Enter> to close it.", }, }; message_query(&msg, NULL, &msg.h); run(&msg); } static void automatic(void) { struct message msg = { .x = MX, .y = MY, .w = MW, .timeout = MESSAGE_TIMEOUT_DEFAULT, .text = { "This is a an automatic message.", "It will disappear in a few seconds.", "You can still press <Enter> to close it quicker." }, .flags = MESSAGE_FLAGS_AUTOMATIC }; message_query(&msg, NULL, &msg.h); run(&msg); } static void fadein(void) { struct message msg = { .x = MX, .y = MY, .w = MW, .delay = MESSAGE_DELAY_DEFAULT, .text = { "This message will fade in." }, .flags = MESSAGE_FLAGS_FADEIN }; message_query(&msg, NULL, &msg.h); run(&msg); } static void fadeout(void) { struct message msg = { .x = MX, .y = MY, .w = MW, .delay = MESSAGE_DELAY_DEFAULT, .text = { "This message will fade out." }, .flags = MESSAGE_FLAGS_FADEOUT }; message_query(&msg, NULL, &msg.h); run(&msg); } static void fade(void) { struct message msg = { .x = MX, .y = MY, .w = MW, .delay = MESSAGE_DELAY_DEFAULT, .text = { "This message will fade in and out." }, .flags = MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT }; message_query(&msg, NULL, &msg.h); run(&msg); } static void question(void) { struct message msg = { .x = MX, .y = MY, .w = MW, .text = { "Okay, I've understood.", "Nevermind, I'll do it again." }, .flags = MESSAGE_FLAGS_QUESTION }; message_query(&msg, NULL, &msg.h); run(&msg); } static void smallbottom(void) { const unsigned int w = window.w / 4; const unsigned int h = MH; const int x = (window.w / 2) - (w / 2); const int y = (window.h - h - 10); struct message msg = { .x = x, .y = y, .w = w, .h = h, .delay = MESSAGE_DELAY_DEFAULT, .flags = MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT, .text = { "This one is small here." } }; run(&msg); } static void toosmallh(void) { struct message msg = { .x = MX, .y = MY, .w = MW, .h = 40, .text = { "This one is too small in height and will emit a warning.", "Because this line will be incomplete." }, }; run(&msg); } static void toosmallw(void) { struct message msg = { .x = MX, .y = MY, .w = 160, .h = MH, .text = { "This one is too small in width." }, }; run(&msg); } static void custom(void) { struct theme theme; struct message msg = { .x = MX, .y = MY, .w = MW, .h = MH, .text = { "This one will destroy your eyes.", "Because it use a terrible custom theme." }, .theme = &theme }; /* Borrow default theme and change its frame drawing. */ theme_shallow(&theme, NULL); theme.draw_frame = my_draw_frame; theme.colors[THEME_COLOR_NORMAL] = 0x0000ffff; run(&msg); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); basic(); fadein(); fadeout(); fade(); automatic(); question(); smallbottom(); toosmallh(); toosmallw(); custom(); quit(); }