Mercurial > molko
view libmlk-adventure/adventure/action/chest.h @ 289:63d9fb56c609
rpg: rework selection
author | David Demelier <markand@malikania.fr> |
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date | Thu, 07 Jan 2021 15:52:56 +0100 |
parents | f89a53abb314 |
children | 08ab73b32832 |
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/* * chest.h -- chest object * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_ADVENTURE_ACTION_CHEST_H #define MOLKO_ADVENTURE_ACTION_CHEST_H #include <core/action.h> #include <core/animation.h> struct map; struct save; struct save_property; struct sound; enum chest_state { CHEST_STATE_CLOSED, CHEST_STATE_ANIMATE, CHEST_STATE_OPEN }; struct chest { /* Mandatory. */ int x; int y; struct map *map; struct animation animation; /* Defaulted. */ enum chest_state state; struct action action; /* Optional. */ struct save *save; struct save_property *property; struct sound *sound; void *data; void (*exec)(struct chest *); }; void chest_init(struct chest *c); struct action * chest_action(struct chest *c); #endif /* !MOLKO_ADVENTURE_ACTION_CHEST_H */