Mercurial > molko
view libmlk-rpg/rpg/spell.h @ 289:63d9fb56c609
rpg: rework selection
author | David Demelier <markand@malikania.fr> |
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date | Thu, 07 Jan 2021 15:52:56 +0100 |
parents | 71b3b7036de7 |
children | 08ab73b32832 |
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/* * spell.h -- magic spells * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_SPELL_H #define MOLKO_RPG_SPELL_H /** * \file spell.h * \brief Magic spells. */ #include "selection.h" struct character; struct battle; struct selection; enum spell_type { SPELL_TYPE_NEUTRAL, SPELL_TYPE_FIRE, SPELL_TYPE_WIND, SPELL_TYPE_WATER, SPELL_TYPE_EARTH, SPELL_TYPE_CHAOS, SPELL_TYPE_HOLY, SPELL_TYPE_TIME }; struct spell { const char *name; const char *description; unsigned int mp; enum spell_type type; enum selection_kind select_kind; enum selection_side select_side; void (*select)(const struct battle *, struct selection *); void (*action)(struct battle *, struct character *, const struct selection *); void (*use)(struct character *, const struct selection *); }; void spell_select(const struct spell *s, const struct battle *bt, struct selection *slt); void spell_action(const struct spell *s, struct battle *bt, struct character *owner, const struct selection *slt); void spell_use(struct spell *s, struct character *owner, const struct selection *slt); #endif /* !MOLKO_RPG_SPELL_H */