Mercurial > molko
view src/texture.h @ 21:63eaec5ceba9
misc: minor cleanups
author | David Demelier <markand@malikania.fr> |
---|---|
date | Thu, 09 Jan 2020 20:25:16 +0100 |
parents | fc71221b7bee |
children | 5519ad48822e |
line wrap: on
line source
/* * texture.h -- basic texture management * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_TEXTURE_H #define MOLKO_TEXTURE_H /** * \file texture.h * \brief Basic texture management. * * See also \a image.h for usage of textures. */ /** * \brief Texture object. * * This object is not publicly defined because it contains * implementation-defined data. */ struct texture; /** * Simple texture drawing. * * \pre tex != NULL * \param tex the texture * \param x the X coordinate * \param y the Y coordinate */ void texture_draw(struct texture *tex, int x, int y); /** * Advanced texture drawing. * * \pre tex != NULL * \param tex the texture * \param src_x the source rectangle X coordinate * \param src_y the source rectangle Y coordinate * \param src_width the source rectangle width * \param src_height the source rectangle height * \param dst_x the destination rectangle X coordinate * \param dst_y the destination rectangle Y coordinate * \param dst_width the destination rectangle width * \param dst_height the destination rectangle height * \param angle the angle */ void texture_draw_ex(struct texture *tex, int src_x, int src_y, unsigned src_w, unsigned src_h, int dst_x, int dst_y, unsigned dst_w, unsigned dst_h, double angle); /** * Close the texture, do not use afterwards. * * \pre tex != NULL * \param tex the texture */ void texture_close(struct texture *tex); #endif /* !MOLKO_TEXTURE_H */