Mercurial > molko
view libmlk-core/core/game.h @ 299:648f5f949afb
core: implement stackable states
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sun, 11 Apr 2021 16:41:34 +0200 |
parents | 196264679079 |
children | f10fd1293a7e |
line wrap: on
line source
/* * game.h -- main game object * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_CORE_GAME_H #define MOLKO_CORE_GAME_H #include "core.h" #include "inhibit.h" #define GAME_STATE_MAX (32) struct state; union event; struct game { enum inhibit inhibit; struct state *states[GAME_STATE_MAX + 1]; struct state **state; }; extern struct game game; CORE_BEGIN_DECLS void game_push(struct state *); void game_pop(void); void game_handle(const union event *); void game_update(unsigned int); void game_draw(void); void game_loop(void); void game_quit(void); CORE_END_DECLS #endif /* !MOLKO_CORE_GAME_H */