view src/libmlk-rpg/rpg/battle-bar.h @ 379:67c1c46af2c8

core: replace SDL2_mixer with OpenAL, closes #2528 @3h
author David Demelier <markand@malikania.fr>
date Wed, 05 Jan 2022 12:45:17 +0100
parents 460c78706989
children 3f13dc6c0e37
line wrap: on
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/*
 * battle-bar.h -- battle status bar and menu
 *
 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_BATTLE_BAR_H
#define MLK_RPG_BATTLE_BAR_H

#include <core/core.h>

#include <ui/frame.h>
#include <ui/gridmenu.h>

struct battle;
struct character;

union event;

enum battle_bar_menu {
	BATTLE_BAR_MENU_ATTACK  = 0,
	BATTLE_BAR_MENU_MAGIC   = 1,
	BATTLE_BAR_MENU_OBJECTS = 2,
	BATTLE_BAR_MENU_SPECIAL = 3
};

enum battle_bar_state {
	BATTLE_BAR_STATE_NONE,
	BATTLE_BAR_STATE_MENU,
	BATTLE_BAR_STATE_SUB
};

struct battle_bar {
	int x;
	int y;
	unsigned int w;
	unsigned int h;
	enum battle_bar_state state;

	/* Right status frame. */
	struct frame status_frame;

	/* Main menu selection. */
	struct frame menu_frame;
	enum battle_bar_menu menu;

	/* Sub menu selection (spells/objects). */
	char sub_items[GRIDMENU_ENTRY_MAX][128];
	struct gridmenu sub_grid;
};

CORE_BEGIN_DECLS

void
battle_bar_positionate(struct battle_bar *bar, const struct battle *bt);

int
battle_bar_handle(struct battle_bar *bar,
                  const struct battle *bt,
                  const union event *ev);

void
battle_bar_reset(struct battle_bar *bar);

void
battle_bar_open_menu(struct battle_bar *bar);

void
battle_bar_open_spells(struct battle_bar *bar, const struct battle *bt, struct character *ch);

void
battle_bar_open_items(struct battle_bar *bar, const struct battle *bt);

void
battle_bar_draw(const struct battle_bar *bar, const struct battle *bt);

void
battle_bar_finish(struct battle_bar *bar);

CORE_END_DECLS

#endif /* !MLK_RPG_BATTLE_BAR_H */