Mercurial > molko
view libmlk-core/mlk/core/game.h @ 516:6af0524913b3
misc: fix
author | David Demelier <markand@malikania.fr> |
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date | Sat, 04 Mar 2023 11:23:10 +0100 |
parents | 0d6206cee6b9 |
children | 6e8f6640e05b |
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/* * game.h -- main game object * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_CORE_GAME_H #define MLK_CORE_GAME_H #include <stddef.h> #include "core.h" #include "inhibit.h" struct mlk_state; union mlk_event; struct mlk_game { enum mlk_inhibit inhibit; struct mlk_state **states; size_t statesz; struct mlk_state **state; }; extern struct mlk_game game; MLK_CORE_BEGIN_DECLS void mlk_game_init(struct mlk_state **, size_t); void mlk_game_push(struct mlk_state *); void mlk_game_pop(void); void mlk_game_handle(const union mlk_event *); void mlk_game_update(unsigned int); void mlk_game_draw(void); void mlk_game_loop(void); void mlk_game_quit(void); MLK_CORE_END_DECLS #endif /* !MLK_CORE_GAME_H */