view librpg/rpg/battle-state-victory.h @ 210:70e6ed74940d

rpg: attempt of collide detection in map
author David Demelier <markand@malikania.fr>
date Sat, 14 Nov 2020 16:59:11 +0100
parents 4ad7420ab678
children 86b71e1f9dd5
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/*
 * battle-state-victory.h -- battle state (victory)
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MOLKO_BATTLE_STATE_VICTORY_H
#define MOLKO_BATTLE_STATE_VICTORY_H

struct battle;

/**
 * Switch to battle state victory.
 *
 * \pre bt != NULL
 * \param bt the battle to change state
 */
void
battle_state_victory(struct battle *bt);

#endif /* !MOLKO_BATTLE_STATE_VICTORY_H */