Mercurial > molko
view libmlk-adventure/adventure/molko.h @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | libadventure/adventure/molko.h@852d0b7817ce |
children | 16be1ad3ddba |
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/* * molko.h -- main structure for Molko's Adventure * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_MOLKO_H #define MOLKO_MOLKO_H #include <core/game.h> #include <core/texture.h> #include <core/sprite.h> #include <core/state.h> #include <rpg/map-file.h> #include <rpg/map.h> enum molko_state { MOLKO_STATE_SPLASH, MOLKO_STATE_MAINMENU, MOLKO_STATE_PANIC, MOLKO_STATE_MAP, MOLKO_STATE_NUM }; struct molko { struct game engine; struct state states[MOLKO_STATE_NUM]; /* MOLKO_STATE_MAP. */ struct texture map_player_texture; struct sprite map_player_sprite; struct map_file map_file; struct map map; }; extern struct molko molko; void molko_init(void); void molko_run(void); void molko_finish(void); #endif /* !MOLKO_MOLKO_H */