Mercurial > molko
view libmlk-adventure/adventure/state/mainmenu.h @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
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date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | libadventure/adventure/state/mainmenu.h@629f55f3961e |
children | 16be1ad3ddba |
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/* * mainmenu.h -- game main menu * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_ADVENTURE_STATE_MAINMENU_H #define MOLKO_ADVENTURE_STATE_MAINMENU_H /** * \file mainmenu.h * \brief Game main menu. */ /** * Create a state about the main game menu. * * \pre state != NULL * \param state the state to initialize * \post state->data is set internal data * \post state->handle is set * \post state->draw is set * \post state->update is set * \post state->finish is set */ void mainmenu_state(struct state *state); #endif /* !MOLKO_ADVENTURE_STATE_PANIC_H */