Mercurial > molko
view libmlk-rpg/rpg/battle-state-menu.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
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date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/battle-state-menu.c@86b71e1f9dd5 |
children | 6367b976112d |
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/* * battle-state-menu.h -- battle state (menu) * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdbool.h> #include "battle.h" #include "battle-bar.h" #include "battle-state-menu.h" #include "battle-state-selection.h" #include "battle-state-sub.h" #include "battle-state.h" #include "character.h" #include "spell.h" static void open_spells(struct battle *bt) { battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch); battle_state_sub(bt); } static void open_attack(struct battle *bt) { unsigned int selection = 0; /* Find first enemy to attack. */ for (size_t i = 0; i < BATTLE_ENEMY_MAX; ++i) { if (character_ok(bt->enemies[i].ch)) { selection = i; break; } } battle_state_selection(bt, SELECTION_ENEMY_ONE, selection); } static void handle(struct battle_state *st, struct battle *bt, const union event *ev) { (void)st; if (battle_bar_handle(&bt->bar, bt, ev)) { switch (bt->bar.menu) { case BATTLE_BAR_MENU_ATTACK: open_attack(bt); break; case BATTLE_BAR_MENU_MAGIC: open_spells(bt); break; case BATTLE_BAR_MENU_OBJECTS: break; case BATTLE_BAR_MENU_SPECIAL: break; default: break; } } } void battle_state_menu(struct battle *bt) { assert(bt); static struct battle_state self = { .handle = handle, }; battle_switch(bt, &self); }