Mercurial > molko
view libmlk-rpg/rpg/battle-state-opening.h @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
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date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/battle-state-opening.h@86b71e1f9dd5 |
children |
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/* * battle-state-opening.h -- battle state (opening) * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_BATTLE_STATE_OPENING_H #define MOLKO_RPG_BATTLE_STATE_OPENING_H /** * \file battle-state-opening.h * \brief Battle state (opening). */ struct battle; /** * Switch to battle state opening. * * \pre bt != NULL * \param bt the battle to change state * \post bt->state->data is not NULL * \post bt->state->update is set * \post bt->state->draw is set * \post bt->state->finish is set */ void battle_state_opening(struct battle *bt); #endif /* !MOLKO_RPG_BATTLE_STATE_OPENING_H */