view librpg/rpg/tileset-file.h @ 218:71f989ae8de9

rpg: add support for animated tiles
author David Demelier <markand@malikania.fr>
date Wed, 18 Nov 2020 13:46:29 +0100
parents 64f24b482722
children dd7c8d4321a3
line wrap: on
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/*
 * tileset-file.h -- tileset file loader
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MOLKO_RPG_TILESET_FILE_H
#define MOLKO_RPG_TILESET_FILE_H

#include <stdbool.h>
#include <stddef.h>

#include <core/plat.h>
#include <core/sprite.h>
#include <core/texture.h>

struct tileset;
struct tileset_tiledef;

struct tileset_file {
	struct tileset_tiledef *tiledefs;       /*!< (*) Owned tile definitions. */
	struct texture image;                   /*!< (*) Owned image file. */
	struct sprite sprite;                   /*!< (*) Owned sprite. */
	struct tileset_file_animation *tfas;    /*!< (*) Owned per tile animations. */
	size_t tfasz;                           /*!< (*) Onwed number of tiles. */
	struct tileset_animation *anims;        /*!< (*) Owned animations array. */
};

bool
tileset_file_open(struct tileset_file *tf, struct tileset *tileset, const char *path) PLAT_NODISCARD;

void
tileset_file_finish(struct tileset_file *tf);

#endif /* !MOLKO_RPG_TILESET_FILE_H */