Mercurial > molko
view libmlk-core/core/game.h @ 287:75d2fdf96064
util: nrand no longer contains upper range
author | David Demelier <markand@malikania.fr> |
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date | Mon, 04 Jan 2021 11:34:18 +0100 |
parents | 60a214ec1ab4 |
children | 08ab73b32832 |
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/* * game.h -- main game object * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_CORE_GAME_H #define MOLKO_CORE_GAME_H #include <stdbool.h> #include "inhibit.h" struct state; union event; struct game { /* Inhibition */ enum inhibit inhibit; /* Game states. */ struct state *state; struct state *state_next; }; extern struct game game; void game_switch(struct state *state, bool quick); struct state * game_replace(struct state *state); void game_handle(const union event *event); void game_update(unsigned int ticks); void game_draw(void); void game_loop(void); void game_quit(void); #endif /* !MOLKO_CORE_GAME_H */