Mercurial > molko
view examples/example-battle/character-john.c @ 241:76afe639fd72
misc: add support for NLS, closes #22510 @4h
While here cleanup the path functions in sys.c/sys.h
author | David Demelier <markand@malikania.fr> |
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date | Sat, 28 Nov 2020 18:00:05 +0100 |
parents | 23a844fdc911 |
children | d01e83210ca2 |
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/* * character-john.c -- john character * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <rpg/character.h> #include "character-john.h" #include "spell-fire.h" #include "registry.h" static void adventurer_reset(struct character *ch) { /* TODO: this function should compute the attack thanks to the level. */ ch->hpmax = 120; ch->mpmax = 50; ch->atk = 50; ch->def = 50; ch->agt = 50; ch->luck = 50; } const struct character character_john = { .name = "John ", .type = "Adventurer", .level = 1, .hp = 120, .mp = 50, .reset = adventurer_reset, .sprite = ®istry_sprites[REGISTRY_TEXTURE_JOHN], .spells = { &spell_fire } };