view libmlk-rpg/mlk/rpg/battle-state-opening.h @ 445:773a082f0b91

misc: update copyright years
author David Demelier <markand@malikania.fr>
date Wed, 01 Feb 2023 13:08:54 +0100
parents 4e78f045e8c0
children
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/*
 * battle-state-opening.h -- battle state (opening)
 *
 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_BATTLE_STATE_OPENING_H
#define MLK_RPG_BATTLE_STATE_OPENING_H

struct battle;

struct battle_state_opening {
	unsigned int elapsed;
};

int
battle_state_opening_update(struct battle_state_opening *, struct battle *, unsigned int);

void
battle_state_opening_draw(const struct battle_state_opening *, const struct battle *);

void
battle_state_opening(struct battle *);

#endif /* !MLK_RPG_BATTLE_STATE_OPENING_H */