view libmlk-rpg/mlk/rpg/inventory.h @ 445:773a082f0b91

misc: update copyright years
author David Demelier <markand@malikania.fr>
date Wed, 01 Feb 2023 13:08:54 +0100
parents 4e78f045e8c0
children 5729efd23286
line wrap: on
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/*
 * inventory.h -- item inventory
 *
 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_INVENTORY_H
#define MLK_RPG_INVENTORY_H

#include <mlk/core/core.h>

#define INVENTORY_ITEM_MAX (512)

struct item;

struct inventory_slot {
	unsigned int amount;
	const struct item *item;
};

struct inventory {
	struct inventory_slot items[INVENTORY_ITEM_MAX];
};

CORE_BEGIN_DECLS

int
inventory_add(struct inventory *, const struct item *, unsigned int);

void
inventory_consume(struct inventory *, const struct item *, unsigned int);

CORE_END_DECLS

#endif /* !MLK_RPG_INVENTORY_H */