view examples/battle/registry.h @ 193:78774cc2cc6b

doc: minimal typo
author David Demelier <markand@malikania.fr>
date Sat, 07 Nov 2020 19:26:51 +0100
parents 4ad7420ab678
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/*
 * registry.h -- registry of resources
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef EXAMPLES_BATTLE_REGISTRY_H
#define EXAMPLES_BATTLE_REGISTRY_H

#include <core/sound.h>
#include <core/sprite.h>
#include <core/texture.h>

enum registry_texture {
	/* UI. */
	REGISTRY_TEXTURE_CURSOR,

	/* Animations. */
	REGISTRY_TEXTURE_EXPLOSION,

	/* Characters. */
	REGISTRY_TEXTURE_JOHN,

	/* Enemies. */
	REGISTRY_TEXTURE_HAUNTED_WOOD,
	REGISTRY_TEXTURE_BLACK_CAT,

	/* Unused.*/
	REGISTRY_TEXTURE_NUM
};

enum registry_sound {
	REGISTRY_SOUND_FIRE,
	REGISTRY_SOUND_NUM
};

extern struct texture registry_textures[REGISTRY_TEXTURE_NUM];
extern struct sprite registry_sprites[REGISTRY_TEXTURE_NUM];
extern struct sound registry_sounds[REGISTRY_SOUND_NUM];

void
registry_init(void);

void
registry_finish(void);

#endif /* !EXAMPLES_BATTLE_REGISTRY_H */