Mercurial > molko
view libcore/core/inhibit.c @ 146:7d7ea7a9cf50
core: add theme_shallow function
author | David Demelier <markand@malikania.fr> |
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date | Wed, 14 Oct 2020 18:20:58 +0200 |
parents | 789b23e01f52 |
children |
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/* * inhibit.c -- disable specific game behavior * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdlib.h> #include <string.h> #include "action.h" #include "inhibit.h" #include "game.h" #include "util.h" static bool update(struct action *a, unsigned int ticks) { (void)ticks; game.inhibit = *((enum inhibit *)a->data); return true; } static void finish(struct action *a) { free(a->data); } void inhibit_action(enum inhibit mode, struct action *a) { assert(a); memset(a, 0, sizeof (struct action)); a->data = ememdup(&mode, sizeof (enum inhibit)); a->update = update; a->finish = finish; }