view libcore/core/inhibit.c @ 146:7d7ea7a9cf50

core: add theme_shallow function
author David Demelier <markand@malikania.fr>
date Wed, 14 Oct 2020 18:20:58 +0200
parents 789b23e01f52
children
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/*
 * inhibit.c -- disable specific game behavior
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#include <assert.h>
#include <stdlib.h>
#include <string.h>

#include "action.h"
#include "inhibit.h"
#include "game.h"
#include "util.h"

static bool
update(struct action *a, unsigned int ticks)
{
	(void)ticks;

	game.inhibit = *((enum inhibit *)a->data);

	return true;
}

static void
finish(struct action *a)
{
	free(a->data);
}

void
inhibit_action(enum inhibit mode, struct action *a)
{
	assert(a);

	memset(a, 0, sizeof (struct action));
	a->data = ememdup(&mode, sizeof (enum inhibit));
	a->update = update;
	a->finish = finish;
}