Mercurial > molko
view libmlk-rpg/mlk/rpg/tileset-file.h @ 538:80242343d152
core: doxygenize texture
author | David Demelier <markand@malikania.fr> |
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date | Sun, 05 Mar 2023 11:32:36 +0100 |
parents | 6e8f6640e05b |
children |
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/* * tileset-file.h -- tileset file loader * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_TILESET_FILE_H #define MLK_RPG_TILESET_FILE_H #include <stddef.h> #include <mlk/core/alloc.h> #include <mlk/core/sprite.h> #include <mlk/core/texture.h> struct tileset; struct tileset_tiledef; struct tileset_file { struct mlk_alloc_pool tiledefs; struct mlk_alloc_pool anims[2]; struct mlk_texture image; struct mlk_sprite sprite; }; #if defined(__cplusplus) extern "C" { #endif int tileset_file_open(struct tileset_file *, struct tileset *, const char *); void tileset_file_finish(struct tileset_file *); #if defined(__cplusplus) } #endif #endif /* !MLK_RPG_TILESET_FILE_H */