Mercurial > molko
view libadventure/CMakeLists.txt @ 217:836bac1419c7
examples: improve map example
author | David Demelier <markand@malikania.fr> |
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date | Wed, 18 Nov 2020 10:13:29 +0100 |
parents | 852d0b7817ce |
children | 4c24604efcab |
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# # CMakeLists.txt -- CMake build system for libadventure # # Copyright (c) 2020 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(libadventure) set( STATE_SOURCES ${libadventure_SOURCE_DIR}/adventure/state/mainmenu.c ${libadventure_SOURCE_DIR}/adventure/state/mainmenu.h ${libadventure_SOURCE_DIR}/adventure/state/panic.c ${libadventure_SOURCE_DIR}/adventure/state/panic.h ${libadventure_SOURCE_DIR}/adventure/state/splashscreen.c ${libadventure_SOURCE_DIR}/adventure/state/splashscreen.h ) set( SOURCES ${libadventure_SOURCE_DIR}/adventure/molko.c ${libadventure_SOURCE_DIR}/adventure/molko.h ${libadventure_SOURCE_DIR}/adventure/trace_hud.c ${libadventure_SOURCE_DIR}/adventure/trace_hud.h ) set( ASSETS ${libadventure_SOURCE_DIR}/adventure/assets/fonts/cubic.ttf ${libadventure_SOURCE_DIR}/adventure/assets/fonts/lato.ttf ${libadventure_SOURCE_DIR}/adventure/assets/fonts/teutonic.ttf ${libadventure_SOURCE_DIR}/adventure/assets/fonts/pirata-one.ttf ${libadventure_SOURCE_DIR}/adventure/assets/sprites/john.png ) molko_define_library( TARGET libadventure SOURCES ${STATE_SOURCES} ${SOURCES} ASSETS ${ASSETS} LIBRARIES libcore libui librpg PRIVATE_INCLUDES ${libadventure_SOURCE_DIR}/adventure PUBLIC_INCLUDES $<BUILD_INTERFACE:${libadventure_SOURCE_DIR}> PRIVATE_FLAGS DIRECTORY="${libadventure_SOURCE_DIR}/adventure/assets" ) source_group(adventure FILES ${SOURCES}) source_group(adventure/state FILES ${STATE_SOURCES})