Mercurial > molko
view examples/example/character-john.c @ 433:862b15c3a3ae
ui: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 21:19:25 +0200 |
parents | 6947c1fefe5c |
children | 4e78f045e8c0 |
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/* * character-john.c -- john character * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <rpg/character.h> #include "character-john.h" #include "spell-fire.h" #include "registry.h" static void adventurer_reset(struct character *ch) { /* TODO: this function should compute the attack thanks to the level. */ ch->hpmax = 120; ch->mpmax = 50; ch->atk = 50; ch->def = 50; ch->agt = 50; ch->luck = 50; } const struct character character_john = { .name = "John ", .level = 1, .hp = 120, .mp = 50, .reset = adventurer_reset, .sprites = { [CHARACTER_SPRITE_NORMAL] = ®istry_sprites[REGISTRY_TEXTURE_JOHN_WALK], [CHARACTER_SPRITE_SWORD] = ®istry_sprites[REGISTRY_TEXTURE_JOHN_SWORD] }, .spells = { &spell_fire } };