Mercurial > molko
view src/core/state.h @ 61:8d34a12484db
core: game should present the window at the very end
author | David Demelier <markand@malikania.fr> |
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date | Wed, 22 Jan 2020 12:12:25 +0100 |
parents | 52792b863ff7 |
children | 6203e1ac9b18 |
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/* * state.h -- abstract state * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_STATE_H #define MOLKO_STATE_H /** * \file state.h * \brief Abstract state. */ union event; /** * \brief Abstract state. */ struct state { /** * This function is called when the state is entered. */ void (*enter)(void); /** * This function is called when the state is about to be left. */ void (*leave)(void); /** * This function is called for each event that happened. */ void (*handle)(const union event *); /** * This function is called to update the game, with the number of * milliseconds since the last frame. */ void (*update)(unsigned int ticks); /** * This function is supposed to draw the game. */ void (*draw)(void); }; #endif /* !MOLKO_STATE_H */