view libmlk-core/core/maths.c @ 250:8ef7fb7f14ad

rpg: add support for collisions with actions While here, minimal cleanup in maps.
author David Demelier <markand@malikania.fr>
date Tue, 01 Dec 2020 19:24:11 +0100
parents 71b3b7036de7
children cc0f02ae9005
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/*
 * maths.c -- basic maths
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#include "maths.h"

bool
maths_is_boxed(int x, int y, unsigned int w, unsigned int h, int px, int py)
{
	return px > x &&
	       py > y &&
	       px < x + (int)w &&
	       py < y + (int)h;
}