Mercurial > molko
view libmlk-core/core/maths.c @ 250:8ef7fb7f14ad
rpg: add support for collisions with actions
While here, minimal cleanup in maps.
author | David Demelier <markand@malikania.fr> |
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date | Tue, 01 Dec 2020 19:24:11 +0100 |
parents | 71b3b7036de7 |
children | cc0f02ae9005 |
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/* * maths.c -- basic maths * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include "maths.h" bool maths_is_boxed(int x, int y, unsigned int w, unsigned int h, int px, int py) { return px > x && py > y && px < x + (int)w && py < y + (int)h; }