Mercurial > molko
view libmlk-rpg/rpg/battle-entity-state-normal.c @ 250:8ef7fb7f14ad
rpg: add support for collisions with actions
While here, minimal cleanup in maps.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Tue, 01 Dec 2020 19:24:11 +0100 |
parents | 71b3b7036de7 |
children | 6367b976112d |
line wrap: on
line source
/* * battle-entity-state-normal.c -- the entity is normal * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include "battle-entity-state-normal.h" #include "battle-entity-state.h" #include "battle-entity.h" void battle_entity_state_normal(struct battle_entity *et) { assert(et); /* Not needed yet. */ static struct battle_entity_state st; battle_entity_switch(et, &st); }