Mercurial > molko
view examples/example-animation/example-animation.c @ 431:8f59201dc76b
core: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 20:23:14 +0200 |
parents | a5b98db4fd87 |
children | 862b15c3a3ae |
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/* * example-animation.c -- example on how to use animations * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <mlk/core/animation.h> #include <mlk/core/core.h> #include <mlk/core/event.h> #include <mlk/core/game.h> #include <mlk/core/image.h> #include <mlk/core/sys.h> #include <mlk/core/window.h> #include <mlk/core/painter.h> #include <mlk/core/panic.h> #include <mlk/core/sprite.h> #include <mlk/core/state.h> #include <mlk/core/texture.h> #include <mlk/core/util.h> #include <ui/label.h> #include <ui/ui.h> #include <assets/sprites/numbers.h> #define W 1280 #define H 720 static struct label label = { .text = "Keys: <Space> start or reset the animation.", .x = 10, .y = 10, .flags = LABEL_FLAGS_SHADOW }; static struct state *states[1]; static struct texture numbers; static struct animation animation; static struct sprite sprite; static int completed = 1; static void init(void) { if (core_init("fr.malikania", "example-animation") < 0 || ui_init() < 0) panic(); if (window_open("Example - Animation", W, H) < 0) panic(); if (image_openmem(&numbers, assets_numbers, sizeof (assets_numbers)) < 0) panic(); } static void handle(struct state *st, const union event *ev) { (void)st; switch (ev->type) { case EVENT_KEYDOWN: switch (ev->key.key) { case KEY_SPACE: animation_start(&animation); completed = animation_completed(&animation); break; default: break; } break; case EVENT_QUIT: game_quit(); break; default: break; } } static void update(struct state *st, unsigned int ticks) { (void)st; if (!completed) completed = animation_update(&animation, ticks); } static void draw(struct state *st) { (void)st; painter_set_color(0x4f8fbaff); painter_clear(); label_draw(&label); if (!completed) animation_draw(&animation, (window.w - sprite.cellw) / 2, (window.h - sprite.cellh) / 2); painter_present(); } static void run(void) { struct state state = { .handle = handle, .update = update, .draw = draw }; sprite_init(&sprite, &numbers, 48, 48); animation_init(&animation, &sprite, 1000); game_init(states, UTIL_SIZE(states)); game_push(&state); game_loop(); } static void quit(void) { window_finish(); ui_finish(); core_finish(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }