view libmlk-rpg/mlk/rpg/inventory.h @ 567:90302d95cd33

core: doxygenize util
author David Demelier <markand@malikania.fr>
date Wed, 08 Mar 2023 21:13:07 +0100
parents 6e8f6640e05b
children
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/*
 * inventory.h -- item inventory
 *
 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_INVENTORY_H
#define MLK_RPG_INVENTORY_H

#define INVENTORY_ITEM_MAX (512)

struct item;

struct inventory_slot {
	unsigned int amount;
	const struct item *item;
};

struct inventory {
	struct inventory_slot items[INVENTORY_ITEM_MAX];
};

#if defined(__cplusplus)
extern "C" {
#endif

int
inventory_add(struct inventory *, const struct item *, unsigned int);

void
inventory_consume(struct inventory *, const struct item *, unsigned int);

#if defined(__cplusplus)
}
#endif

#endif /* !MLK_RPG_INVENTORY_H */