Mercurial > molko
view src/map.h @ 32:91bc2329ab0c
core: implement data directory access, closes #2454 @1h
author | David Demelier <markand@malikania.fr> |
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date | Mon, 13 Jan 2020 13:28:53 +0100 |
parents | 783841af4033 |
children | 7035c1eb44fb |
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/* * map.h -- game map * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_MAP_H #define MOLKO_MAP_H /** * \file map.h * \brief Game map. */ #include <stdbool.h> #include <stdint.h> #include "sprite.h" #define MAP_TITLE_MAX 32 struct texture; struct map_layer { uint16_t *tiles; }; struct map { char title[MAP_TITLE_MAX]; struct texture *tileset; struct sprite sprite; uint16_t width; uint16_t height; uint8_t tilewidth; uint8_t tileheight; struct map_layer layers[2]; }; bool map_open(struct map *map, const char *path); void map_draw(struct map *map); void map_close(struct map *map); #endif /* !MOLKO_MAP_H */