view libmlk-rpg/mlk/rpg/battle-entity-state-attacking.h @ 468:91ce23a36143

core: sprite -> mlk_sprite
author David Demelier <markand@malikania.fr>
date Mon, 27 Feb 2023 11:08:28 +0100
parents 0c4cd552879d
children
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/*
 * battle-entity-state-attacking.c -- the entity is attacking
 *
 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H
#define MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H

#include <mlk/core/animation.h>

struct battle_entity;
struct mlk_sprite;

struct battle_entity_state_attacking {
	struct mlk_animation anim;
};

void
battle_entity_state_attacking_init(struct battle_entity_state_attacking *, const struct mlk_sprite *);

int
battle_entity_state_attacking_update(struct battle_entity_state_attacking *, unsigned int);

void
battle_entity_state_attacking_draw(const struct battle_entity_state_attacking *, const struct battle_entity *);

void
battle_entity_state_attacking(struct battle_entity *, const struct mlk_sprite *);

#endif /* !MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H */