view libmlk-rpg/mlk/rpg/battle-entity.h @ 468:91ce23a36143

core: sprite -> mlk_sprite
author David Demelier <markand@malikania.fr>
date Mon, 27 Feb 2023 11:08:28 +0100
parents 5729efd23286
children fce3b3c4b496
line wrap: on
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/*
 * battle-entity.h -- in game battle entity
 *
 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_BATTLE_ENTITY_H
#define MLK_RPG_BATTLE_ENTITY_H

#include <mlk/core/core.h>

#include <mlk/ui/label.h>

struct battle;
struct battle_entity_state;
struct character;

struct battle_entity {
	struct character *ch;
	int x;
	int y;
	struct label name;
	struct battle_entity_state *state;
};

MLK_CORE_BEGIN_DECLS

void
battle_entity_init(struct battle_entity *);

int
battle_entity_ok(const struct battle_entity *);

void
battle_entity_switch(struct battle_entity *, struct battle_entity_state *);

int
battle_entity_update(struct battle_entity *, unsigned int);

void
battle_entity_draw(const struct battle_entity *, const struct battle *);

void
battle_entity_draw_sprite(const struct battle_entity *);

void
battle_entity_finish(struct battle_entity *);

MLK_CORE_END_DECLS

#endif /* !MLK_RPG_BATTLE_ENTITY_H */