view src/libmlk-core/CMakeLists.txt @ 353:975bd174a3b1

cmake: conditionally add M_LIBRARY
author David Demelier <markand@malikania.fr>
date Thu, 21 Oct 2021 08:23:50 +0200
parents 1c18b584e2cb
children 19782ea1cf4a
line wrap: on
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#
# CMakeLists.txt -- CMake build system for Molko's Adventure
#
# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
#
# Permission to use, copy, modify, and/or distribute this software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
#
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#

project(libmlk-core)

set(
	SOURCES
	${libmlk-core_SOURCE_DIR}/core/action.c
	${libmlk-core_SOURCE_DIR}/core/action.h
	${libmlk-core_SOURCE_DIR}/core/alloc.c
	${libmlk-core_SOURCE_DIR}/core/alloc.h
	${libmlk-core_SOURCE_DIR}/core/animation.c
	${libmlk-core_SOURCE_DIR}/core/animation.h
	${libmlk-core_SOURCE_DIR}/core/buf.c
	${libmlk-core_SOURCE_DIR}/core/buf.h
	${libmlk-core_SOURCE_DIR}/core/clock.c
	${libmlk-core_SOURCE_DIR}/core/clock.h
	${libmlk-core_SOURCE_DIR}/core/color.h
	${libmlk-core_SOURCE_DIR}/core/core.c
	${libmlk-core_SOURCE_DIR}/core/core.h
	${libmlk-core_SOURCE_DIR}/core/core_p.h
	${libmlk-core_SOURCE_DIR}/core/drawable.c
	${libmlk-core_SOURCE_DIR}/core/drawable.h
	${libmlk-core_SOURCE_DIR}/core/error.c
	${libmlk-core_SOURCE_DIR}/core/error.h
	${libmlk-core_SOURCE_DIR}/core/event.c
	${libmlk-core_SOURCE_DIR}/core/event.h
	${libmlk-core_SOURCE_DIR}/core/font.c
	${libmlk-core_SOURCE_DIR}/core/font.h
	${libmlk-core_SOURCE_DIR}/core/game.c
	${libmlk-core_SOURCE_DIR}/core/game.h
	${libmlk-core_SOURCE_DIR}/core/image.c
	${libmlk-core_SOURCE_DIR}/core/image.h
	${libmlk-core_SOURCE_DIR}/core/inhibit.h
	${libmlk-core_SOURCE_DIR}/core/key.h
	${libmlk-core_SOURCE_DIR}/core/maths.c
	${libmlk-core_SOURCE_DIR}/core/maths.h
	${libmlk-core_SOURCE_DIR}/core/mouse.h
	${libmlk-core_SOURCE_DIR}/core/music.c
	${libmlk-core_SOURCE_DIR}/core/music.h
	${libmlk-core_SOURCE_DIR}/core/painter.c
	${libmlk-core_SOURCE_DIR}/core/painter.h
	${libmlk-core_SOURCE_DIR}/core/panic.c
	${libmlk-core_SOURCE_DIR}/core/panic.h
	${libmlk-core_SOURCE_DIR}/core/script.c
	${libmlk-core_SOURCE_DIR}/core/script.h
	${libmlk-core_SOURCE_DIR}/core/sound.c
	${libmlk-core_SOURCE_DIR}/core/sound.h
	${libmlk-core_SOURCE_DIR}/core/sprite.c
	${libmlk-core_SOURCE_DIR}/core/sprite.h
	${libmlk-core_SOURCE_DIR}/core/state.c
	${libmlk-core_SOURCE_DIR}/core/state.h
	${libmlk-core_SOURCE_DIR}/core/sys.c
	${libmlk-core_SOURCE_DIR}/core/sys.h
	${libmlk-core_SOURCE_DIR}/core/texture.c
	${libmlk-core_SOURCE_DIR}/core/texture.h
	${libmlk-core_SOURCE_DIR}/core/texture_p.h
	${libmlk-core_SOURCE_DIR}/core/trace.c
	${libmlk-core_SOURCE_DIR}/core/trace.h
	${libmlk-core_SOURCE_DIR}/core/translate.c
	${libmlk-core_SOURCE_DIR}/core/translate.h
	${libmlk-core_SOURCE_DIR}/core/util.c
	${libmlk-core_SOURCE_DIR}/core/util.h
	${libmlk-core_SOURCE_DIR}/core/vfs-directory.c
	${libmlk-core_SOURCE_DIR}/core/vfs-directory.h
	${libmlk-core_SOURCE_DIR}/core/vfs-zip.c
	${libmlk-core_SOURCE_DIR}/core/vfs-zip.h
	${libmlk-core_SOURCE_DIR}/core/vfs.c
	${libmlk-core_SOURCE_DIR}/core/vfs.h
	${libmlk-core_SOURCE_DIR}/core/window.c
	${libmlk-core_SOURCE_DIR}/core/window.h
	${libmlk-core_SOURCE_DIR}/core/window_p.h
	${libmlk-core_SOURCE_DIR}/core/zfile.c
	${libmlk-core_SOURCE_DIR}/core/zfile.h
)

set(
	NLS
	${libmlk-core_SOURCE_DIR}/nls/fr.po
)

if (MLK_WITH_NLS)
	list(APPEND LIBRARIES ${Intl_LIBRARIES})
endif ()

if (MLK_WITH_ZSTD)
	list(APPEND LIBRARIES ZSTD::ZSTD)
endif ()

if (MLK_WITH_ZIP)
	list(APPEND LIBRARIES Libzip::Libzip)
endif ()

if (CMAKE_SYSTEM_NAME MATCHES "Windows")
	list(APPEND LIBRARIES shlwapi)
endif ()

if (M_LIBRARY)
	list(APPEND LIBRARIES ${M_LIBRARY})
endif ()

mlk_library(
	NAME libmlk-core
	SOURCES ${SOURCES} ${NLS}
	LANGS ${NLS}
	LIBRARIES
		PUBLIC
			${LIBRARIES}
			SDL2::SDL2
			SDL2::image
			SDL2::ttf
			SDL2::mixer
			libmlk-port
	INCLUDES
		PUBLIC $<BUILD_INTERFACE:${libmlk-core_SOURCE_DIR}>
)

source_group(TREE ${libmlk-core_SOURCE_DIR} FILES ${SOURCES} ${NLS})