Mercurial > molko
view libmlk-example/CMakeLists.txt @ 565:97af110e9e4d
core: introduce MLK_WINDOW_CURSOR_OFF
author | David Demelier <markand@malikania.fr> |
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date | Wed, 08 Mar 2023 20:21:44 +0100 |
parents | cdbc13ceff85 |
children | cba66f7d8a53 |
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# # CMakeLists.txt -- CMake build system for Molko's Engine # # Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(libmlk-example) set( SOURCES ${libmlk-example_SOURCE_DIR}/mlk/example/example.c ${libmlk-example_SOURCE_DIR}/mlk/example/example.h ${libmlk-example_SOURCE_DIR}/mlk/example/glower.c ${libmlk-example_SOURCE_DIR}/mlk/example/glower.h ${libmlk-example_SOURCE_DIR}/mlk/example/registry.c ${libmlk-example_SOURCE_DIR}/mlk/example/registry.h ${libmlk-example_SOURCE_DIR}/mlk/example/trace-hud.c ${libmlk-example_SOURCE_DIR}/mlk/example/trace-hud.h ) set( ASSETS ${libmlk-example_SOURCE_DIR}/assets/images/battle-background.png ${libmlk-example_SOURCE_DIR}/assets/images/black-cat.png ${libmlk-example_SOURCE_DIR}/assets/images/haunted-wood.png ${libmlk-example_SOURCE_DIR}/assets/images/sword.png ${libmlk-example_SOURCE_DIR}/assets/music/vabsounds-romance.ogg ${libmlk-example_SOURCE_DIR}/assets/sounds/fire.wav ${libmlk-example_SOURCE_DIR}/assets/sounds/open-chest.wav ${libmlk-example_SOURCE_DIR}/assets/sprites/chest.png ${libmlk-example_SOURCE_DIR}/assets/sprites/explosion.png ${libmlk-example_SOURCE_DIR}/assets/sprites/john-sword.png ${libmlk-example_SOURCE_DIR}/assets/sprites/john-walk.png ${libmlk-example_SOURCE_DIR}/assets/sprites/john.png ${libmlk-example_SOURCE_DIR}/assets/sprites/numbers.png ${libmlk-example_SOURCE_DIR}/assets/sprites/people.png ${libmlk-example_SOURCE_DIR}/assets/sprites/ui-cursor.png ${libmlk-example_SOURCE_DIR}/assets/sprites/water.png ${libmlk-example_SOURCE_DIR}/assets/sprites/world.png ) set( MAPS ${libmlk-example_SOURCE_DIR}/assets/maps/world.json ) set( TILESETS ${libmlk-example_SOURCE_DIR}/assets/tilesets/world.json ) # As they are quite small, we generate tilesets and maps through mlk-bcc too. mlk_maps("${MAPS}" ${libmlk-example_BINARY_DIR}/maps maps) mlk_tilesets("${TILESETS}" ${libmlk-example_BINARY_DIR}/tilesets tilesets) mlk_library( NAME libmlk-example SOURCES ${SOURCES} ASSETS ${ASSETS} ${maps} ${tilesets} TYPE STATIC LIBRARIES libmlk-rpg INCLUDES PUBLIC $<BUILD_INTERFACE:${libmlk-example_SOURCE_DIR}> $<BUILD_INTERFACE:${libmlk-example_BINARY_DIR}> ) source_group(TREE ${libmlk-example_SOURCE_DIR} FILES ${ASSETS} ${SOURCES} ${MAPS} ${TILESETS})