view libmlk-core/core/script.h @ 290:9948e288925b

rpg: add support for items in battle
author David Demelier <markand@malikania.fr>
date Fri, 08 Jan 2021 12:56:10 +0100
parents c4da052c0def
children 08ab73b32832
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/*
 * script.h -- convenient sequence of actions
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MOLKO_CORE_SCRIPT_H
#define MOLKO_CORE_SCRIPT_H

#include <stdbool.h>
#include <stddef.h>

#define SCRIPT_ACTION_MAX (128)

struct action;

union event;

struct script {
	struct action *actions[SCRIPT_ACTION_MAX];
	size_t actionsz;
	size_t cur;
};

void
script_init(struct script *s);

bool
script_append(struct script *s, struct action *a);

void
script_handle(struct script *s, const union event *ev);

bool
script_update(struct script *s, unsigned int ticks);

void
script_draw(struct script *s);

bool
script_completed(const struct script *s);

void
script_finish(struct script *s);

void
script_action(struct script *s, struct action *dst);

#endif /* !MOLKO_CORE_SCRIPT_H */