Mercurial > molko
view libmlk-core/core/sprite.h @ 290:9948e288925b
rpg: add support for items in battle
author | David Demelier <markand@malikania.fr> |
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date | Fri, 08 Jan 2021 12:56:10 +0100 |
parents | cc676046aac9 |
children | 08ab73b32832 |
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/* * sprite.h -- image sprites * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_CORE_SPRITE_H #define MOLKO_CORE_SPRITE_H #include <stdbool.h> struct texture; struct sprite { struct texture *texture; unsigned int cellw; unsigned int cellh; unsigned int nrows; unsigned int ncols; }; void sprite_init(struct sprite *sprite, struct texture *tex, unsigned int cellw, unsigned int cellh); bool sprite_ok(const struct sprite *sprite); bool sprite_draw(const struct sprite *sprite, unsigned int r, unsigned int c, int x, int y); bool sprite_scale(const struct sprite *sprite, unsigned int r, unsigned int c, int x, int y, unsigned int w, unsigned int h); #endif /* !MOLKO_CORE_SPRITE_H */