view libmlk-core/core/translate.c @ 290:9948e288925b

rpg: add support for items in battle
author David Demelier <markand@malikania.fr>
date Fri, 08 Jan 2021 12:56:10 +0100
parents 71b3b7036de7
children 196264679079
line wrap: on
line source

/*
 * translate.c -- native language support
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#include "sysconfig.h"

#if defined(MOLKO_WITH_NLS)
#	include <libintl.h>
#endif

#include "sys.h"
#include "translate.h"
#include "util.h"

#include <stdio.h>

bool
translate_init(const char *name)
{
#if defined(MOLKO_WITH_NLS)
	if (!bindtextdomain(name, sys_dir(SYS_DIR_LOCALE)))
		return false;
#endif
	return true;
}

void
translate_finish(void)
{
}