Mercurial > molko
view libmlk-ui/ui/debug.c @ 272:a49ae1b6ea4f
adventure: don't use plural in directories
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 12 Dec 2020 12:16:47 +0100 |
parents | 71b3b7036de7 |
children | 196264679079 |
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/* * debug.c -- debugging interfaces * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdio.h> #include <core/texture.h> #include "debug.h" #include "theme.h" struct debug_options debug_options = { #if !defined(NDEBUG) .enable = true #endif }; void debugf(struct debug_report *report, const char *fmt, ...) { assert(report); assert(fmt); if (!debug_options.enable) return; va_list ap; va_start(ap, fmt); vdebugf(report, fmt, ap); va_end(ap); } void vdebugf(struct debug_report *report, const char *fmt, va_list ap) { assert(report); assert(fmt); if (!debug_options.enable) return; char line[DEBUG_LINE_MAX]; const struct theme *theme; struct font *font; struct texture tex; int x, y; vsnprintf(line, sizeof (line), fmt, ap); theme = report->theme ? report->theme : theme_default(); font = theme->fonts[THEME_FONT_DEBUG]; if (!font_render(font, &tex, line, theme->colors[THEME_COLOR_DEBUG])) return; x = theme->padding; y = (theme->padding * (report->count + 1)) + (tex.h * (report->count)); report->count++; texture_draw(&tex, x, y); texture_finish(&tex); }