Mercurial > molko
view examples/example-gridmenu/example-gridmenu.c @ 415:a5b98db4fd87
misc: fix .hgignore too greedy
author | David Demelier <markand@malikania.fr> |
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date | Sun, 09 Oct 2022 13:53:33 +0200 |
parents | |
children | 8f59201dc76b |
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/* * example-gridmenu.c -- show how to use grid menu * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <core/core.h> #include <core/event.h> #include <core/game.h> #include <core/painter.h> #include <core/panic.h> #include <core/state.h> #include <core/sys.h> #include <core/trace.h> #include <core/util.h> #include <core/window.h> #include <ui/align.h> #include <ui/gridmenu.h> #include <ui/label.h> #include <ui/theme.h> #include <ui/ui.h> #define W (1280) #define H (720) static struct state *states[1]; static void init(void) { if (core_init("fr.malikania", "example-gridmenu") < 0 || ui_init() < 0) panic(); if (window_open("Example - Grid menu", W, H) < 0) panic(); } static void quit(void) { window_finish(); ui_finish(); core_finish(); } static void handle(struct state *st, const union event *ev) { struct gridmenu *menu = st->data; switch (ev->type) { case EVENT_QUIT: game_quit(); break; default: if (gridmenu_handle(st->data, ev)) tracef("selected index: %zu (%s)", menu->selected, menu->items[menu->selected]); break; } } static void draw(struct state *st) { painter_set_color(0x4f8fbaff); painter_clear(); gridmenu_draw(st->data); painter_present(); } static void run(void) { const char * const items[] = { "Feu mineur", "Feu majeur", "Feu septième", "Glace mineure", "Glace majeure", "Glace septième", "Foudre mineure", "Foudre majeure", "Foudre septième", "Choc mineur", "Choc majeur", "Choc septième", "Portée", "Escapade", "Destruction", "Résurrection", "Double tour" }; struct gridmenu menu = {0}; struct state state = { .data = &menu, .handle = handle, .draw = draw, }; gridmenu_init(&menu, 3, 2, items, UTIL_SIZE(items)); gridmenu_resize(&menu, 0, 0, 300, 100); align(ALIGN_CENTER, &menu.x, &menu.y, menu.w, menu.h, 0, 0, W, H); game_init(states, UTIL_SIZE(states)); game_push(&state); game_loop(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }