Mercurial > molko
view librpg/rpg/map_state.h @ 168:aab824406d3d
misc: all printf-like function are name foof and vfoof
author | David Demelier <markand@malikania.fr> |
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date | Tue, 20 Oct 2020 15:09:39 +0200 |
parents | c577c15df07f |
children |
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/* * map_state.h -- state when player is on a map * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_MAP_STATE_H #define MOLKO_MAP_STATE_H /** * \file map_state.h * \brief State when player is on a map. * \ingroup states */ #include <core/sprite.h> #include "map.h" /** * \brief Data for the state. * * Update this structure before switching to this state. */ extern struct map_state_data { /** * Map properties. */ struct { struct map_data data; /*!< (+) Map data. */ struct map map; /*!< (+) Map object. */ } map; /** * Player position. * * If you adjust this structure, it is strictly encouraged to update * the view as well. */ struct { struct sprite sprite; /*!< (+) The sprite to use */ int x; /*!< (+) Player position in x */ int y; /*!< (+) Player position in y */ int angle; /*!< (+) Player angle (see walksprite) */ } player; /** * Position and size of the view. */ struct { int x; /*!< (+) Position in x */ int y; /*!< (+) Position in y */ unsigned int w; /*!< (+) View width */ unsigned int h; /*!< (+) View height */ } view; } map_state_data; /*!< Access to data. */ /** * \brief State when player is on a map. */ extern struct state map_state; #endif /* !MOLKO_MAP_STATE_H */