Mercurial > molko
view libmlk-core/CMakeLists.txt @ 295:aec448037320
rpg: add support for compressed tilesets/maps
author | David Demelier <markand@malikania.fr> |
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date | Wed, 10 Mar 2021 16:40:02 +0100 |
parents | 9ba73b0ca347 |
children |
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# # CMakeLists.txt -- CMake build system for libmlk-core # # Copyright (c) 2020 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(libmlk-core) set( PO ${libmlk-core_SOURCE_DIR}/nls/fr.po ${libmlk-core_SOURCE_DIR}/nls/libmlk-core.pot ) set( SOURCES ${libmlk-core_SOURCE_DIR}/core/action.c ${libmlk-core_SOURCE_DIR}/core/action.h ${libmlk-core_SOURCE_DIR}/core/alloc.c ${libmlk-core_SOURCE_DIR}/core/alloc.h ${libmlk-core_SOURCE_DIR}/core/animation.c ${libmlk-core_SOURCE_DIR}/core/animation.h ${libmlk-core_SOURCE_DIR}/core/clock.c ${libmlk-core_SOURCE_DIR}/core/clock.h ${libmlk-core_SOURCE_DIR}/core/color.h ${libmlk-core_SOURCE_DIR}/core/core.c ${libmlk-core_SOURCE_DIR}/core/core.h ${libmlk-core_SOURCE_DIR}/core/core_p.h ${libmlk-core_SOURCE_DIR}/core/drawable.c ${libmlk-core_SOURCE_DIR}/core/drawable.h ${libmlk-core_SOURCE_DIR}/core/error.c ${libmlk-core_SOURCE_DIR}/core/error.h ${libmlk-core_SOURCE_DIR}/core/event.c ${libmlk-core_SOURCE_DIR}/core/event.h ${libmlk-core_SOURCE_DIR}/core/font.c ${libmlk-core_SOURCE_DIR}/core/font.h ${libmlk-core_SOURCE_DIR}/core/game.c ${libmlk-core_SOURCE_DIR}/core/game.h ${libmlk-core_SOURCE_DIR}/core/image.c ${libmlk-core_SOURCE_DIR}/core/image.h ${libmlk-core_SOURCE_DIR}/core/inhibit.h ${libmlk-core_SOURCE_DIR}/core/key.h ${libmlk-core_SOURCE_DIR}/core/maths.c ${libmlk-core_SOURCE_DIR}/core/maths.h ${libmlk-core_SOURCE_DIR}/core/mouse.h ${libmlk-core_SOURCE_DIR}/core/music.c ${libmlk-core_SOURCE_DIR}/core/music.h ${libmlk-core_SOURCE_DIR}/core/painter.c ${libmlk-core_SOURCE_DIR}/core/painter.h ${libmlk-core_SOURCE_DIR}/core/panic.c ${libmlk-core_SOURCE_DIR}/core/panic.h ${libmlk-core_SOURCE_DIR}/core/script.c ${libmlk-core_SOURCE_DIR}/core/script.h ${libmlk-core_SOURCE_DIR}/core/sound.c ${libmlk-core_SOURCE_DIR}/core/sound.h ${libmlk-core_SOURCE_DIR}/core/sprite.c ${libmlk-core_SOURCE_DIR}/core/sprite.h ${libmlk-core_SOURCE_DIR}/core/state.c ${libmlk-core_SOURCE_DIR}/core/state.h ${libmlk-core_SOURCE_DIR}/core/sys.c ${libmlk-core_SOURCE_DIR}/core/sys.h ${libmlk-core_SOURCE_DIR}/core/sysconfig.h.in ${libmlk-core_SOURCE_DIR}/core/texture.c ${libmlk-core_SOURCE_DIR}/core/texture.h ${libmlk-core_SOURCE_DIR}/core/texture_p.h ${libmlk-core_SOURCE_DIR}/core/trace.c ${libmlk-core_SOURCE_DIR}/core/trace.h ${libmlk-core_SOURCE_DIR}/core/translate.c ${libmlk-core_SOURCE_DIR}/core/translate.h ${libmlk-core_SOURCE_DIR}/core/util.c ${libmlk-core_SOURCE_DIR}/core/util.h ${libmlk-core_SOURCE_DIR}/core/window.c ${libmlk-core_SOURCE_DIR}/core/window.h ${libmlk-core_SOURCE_DIR}/core/window_p.h ${libmlk-core_SOURCE_DIR}/core/zfile.c ${libmlk-core_SOURCE_DIR}/core/zfile.h ) configure_file( ${libmlk-core_SOURCE_DIR}/core/sysconfig.h.in ${libmlk-core_BINARY_DIR}/sysconfig.h ) if (MOLKO_WITH_NLS AND Intl_FOUND) list(APPEND LIBS ${Intl_LIBRARIES}) list(APPEND INCS ${Intl_INCLUDE_DIRS}) endif () molko_define_library( TARGET libmlk-core SOURCES ${SOURCES} ${ASSETS} ${PO} TRANSLATIONS fr LIBRARIES PUBLIC m ${LIBS} libcompat libsqlite SDL2::SDL2 SDL2::image SDL2::mixer SDL2::ttf INCLUDES PUBLIC ${INCS} $<BUILD_INTERFACE:${libmlk-core_SOURCE_DIR}> $<BUILD_INTERFACE:${libmlk-core_BINARY_DIR}> ) source_group(TREE ${libmlk-core_SOURCE_DIR} FILES ${ASSETS} ${PO} ${SOURCES})