Mercurial > molko
view libmlk-core/core/zfile.h @ 295:aec448037320
rpg: add support for compressed tilesets/maps
author | David Demelier <markand@malikania.fr> |
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date | Wed, 10 Mar 2021 16:40:02 +0100 |
parents | |
children | d01e83210ca2 |
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/* * zfile.h -- load potentially ZSTD compressed file * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_CORE_ZFILE_H #define MOLKO_CORE_ZFILE_H #include <stdio.h> #include "core.h" struct zfile { FILE *fp; char *data; }; CORE_BEGIN_DECLS int zfile_open(struct zfile *, const char *); void zfile_close(struct zfile *); CORE_END_DECLS #endif /* !MOLKO_CORE_ZFILE_H */