view libmlk-rpg/rpg/team.h @ 310:b271a0e8ce52

misc: fix O_BINARY
author David Demelier <markand@malikania.fr>
date Mon, 06 Sep 2021 09:56:59 +0200
parents 87b8c7510717
children d01e83210ca2
line wrap: on
line source

/*
 * team.h -- team storage
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MOLKO_RPG_TEAM_H
#define MOLKO_RPG_TEAM_H

#define TEAM_MEMBER_MAX (4)

struct character;

struct team {
	struct character *members[TEAM_MEMBER_MAX];
};

#endif /* MOLKO_RPG_TEAM_H */